9/8/09 Notes

Notes for Meeting 9/9/2009

·         Possibility of changing the RC car “death” mini game to something more quirky like a ghost or mini bot. Also ghosts with flamethrowers?

·         Art director?

·         Timeline (so far we know we want concept art finished by week 4)

·         Style for game – Team Fortress 2, possible other styles (Scotty Young?)

·         Should someone do all of the concept for characters to keep them in the same style?

·         Keeping the game funny – we can have serious characters but give them a funny personality

·         Maybe toon shaders (not relying heavily on cell shading)

·         Not supporting biped, just bones (24 total per character)

·         We got another programmer, Kia!!!! =)

·         Team name ideas

·         adorkable &lt;- final for team name

·         ugly fish

·         Fortress

·         rattled pan

·         attack dot

·         mental disadvantage

·         lousy downhill

·         MMCATT

·         discouraged waving

·         go force

·         We're using Direct X 9

·         Note for Monica – Talk to Adam about trees

·         Figure out how to do locators in 3dsMax

·         Swinging nun-chuck metal detector?

·         Need concept art for human, bear and environment

·         Environment – Background study/research: Disney Movies, TF2, Post Apocalyptic movie sets

·         Textures – 1024x1024 max, we'll be using diffuse (merged with alpha maps when needed), specular and possibly normal maps

·         Camera – mostly 3rd person

·         We can use Max or Maya to model/animate

·         Basic Player Gameplay Mechanics for objects – Pick up, Throw, Drop, Use

·         Uploading to SVN – will discuss next meeting

·         Setting up schedules to decide upon a regular meeting time.

·         Made a list of props that we'd like to have modeled for the game.